Relics
Relics are unique passive items earned by completing quest chains. Only one relic can be equipped at a time. They're not purchasable — you have to earn them.
Commands
/relic viewList all relics in your inventory with effects, IDs, and equipped status/relic equip <relic_id>Equip a relic you own (relic ID shown in /relic view)/relic unequipRemove your currently equipped relicWhen a relic is awarded at chain completion, it's automatically equipped if your slot is empty. Otherwise it goes to inventory only — use /relic equip to swap it in.
Chain Completion Relics
Earn these by completing all 5 steps of the corresponding quest chain. All 6 are available now.
Greybeard's Hammer
+10% gold reward from /forge
Applied after the base forge gold is calculated (ore base value + smithing power bonus + variance), multiplied by 1.1. The gold bonus is credited before the transaction completes. Does not affect equipment stats or rarity.
greybeards_hammerAldric's Badge
+5% damage per attack turn in duels
Applied per attack turn, not once per duel. Every time you land a hit, the final damage value (after crits, glancing blows, and combo multipliers) is multiplied by 1.05 before being applied to the opponent's HP. Compounds over long duels.
aldrics_badgeMira's Net
25% chance per /fish for +1 bonus fish
Each /fish invocation rolls a separate 25% chance. On proc, one additional copy of the same fish caught that trip is added to inventory. Works on rare drops (Kraken Tentacle, Leviathan Scale) the same as any other fish. Message shows '🎣 Mira's Net! Doubled fish yield' when it procs.
miras_netSylvan's Hatchet
25% chance per /woodcut for +1 bonus log
Same mechanic as Mira's Net but for logs. Each /woodcut rolls a 25% chance for +1 of the same log type. Works on Magic and Elder rare logs. Does not affect lumber yield. Message shows '🏹 Sylvan's Hatchet! Doubled log yield' on proc.
sylvans_hatchetPerformer's Mask
+15% gold reward from /perform
Applied after Lucky Coin and Luck Charm bonuses, multiplied by 1.15. The earnings breakdown message shows '🎭 Performer's Mask! +15% gold'. Stacks with Lucky Coin (Lucky Coin first, then Mask).
performers_maskShadowstep Cloak
Pickpocket victims receive no ping/notification on success
On a successful pickpocket, the result message replaces <@targetId> with 'someone', preventing a Discord ping to the victim. On a failed pickpocket (caught), the victim is still mentioned normally since they caught you in the act.
shadowstep_cloakBoss Drop Relics (Future Content)
These relics are defined in code but have no acquisition path yet. Listed for completeness — check back when bosses are added.
Void Shard
/quest board refresh never consumes the daily reroll
The board refresh check is already live in quest.ts — if a player obtains this relic, the effect activates immediately. The daily reroll cost check is bypassed entirely.
void_shardGoblin King's Coin
Each pickpocket counts as 2 toward the daily limit
Effectively doubles daily pickpocket attempts: 3 attempts become 6 (12 with Thief's Gloves). The counter increments by 2 on each successful pickpocket.
goblin_kings_coinBandit's Manifesto
+5% pickpocket gold stolen
Applied after the random steal percentage is rolled (5%–15% of target gold). An additional 5% is added, giving an effective steal range of 10%–20%. Applied before the floor and minimum gold check. Does not affect success chance.
bandits_manifestoDragon Scale Shield
Effect not yet wired
Defined in code but the effect is not implemented. A defensive buff is planned.
dragon_scale_shieldOne Relic at a Time
Only one relic can be equipped at a time. Collecting a second relic adds it to your inventory — use /relic equip to swap. Plan your chains around the minigame you use most: stack Mira's Net if you fish constantly, Aldric's Badge if you duel daily.